Abstract
Geometry-aware densification at its source
3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for real-time photorealistic novel view
synthesis. However, its training-time densification remains largely heuristic, often resulting in redundant
Gaussian proliferation and inaccurate geometric reconstruction. Existing methods predominantly rely on
first-order screen-space gradients to trigger cloning and splitting, which fail to distinguish true geometric
discontinuities from high-frequency textures or noisy residuals. To address this limitation, we propose
ACD-GS, an Asymmetric Curvature-aware
Densification framework for compact and geometry-aware 3D Gaussian optimization. Our key
insight is that second-order depth responses provide a more reliable structural prior for density control,
enabling asymmetric regulation of cloning and splitting to better capture geometric discontinuities. Building
on this, we introduce a multi-view photometric consistency constraint to suppress transient single-view errors,
together with a capacity-aware adaptive regulation strategy that balances densification and pruning during
training. Unlike post-hoc compression or quantization-based approaches, ACD-GS directly prevents redundant
Gaussian generation during training, yielding inherently compact representations. Extensive experiments
demonstrate that our method reduces nearly 60% of Gaussian count and storage while
maintaining competitive rendering fidelity, consistently outperforming existing methods across multiple
datasets.
58.6%
storage reduction on Deep Blending (367 MB → 152 MB)
~60%
fewer Gaussians than 3DGS across all benchmarks (1.55M → 642K)
1.5–2×
faster training (e.g., 683 s → 345 s on Mip-NeRF 360)
+1.1 dB
PSNR over 3DGS on Deep Blending (24.03 → 25.12, best PSNR/SSIM)
Compared with the vanilla 3DGS baseline. See the paper for full per-scene results.